Foundation Course - For 5 to 6 Years
Course Description
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A foundation course for coding for 5 to 8 Year old kids is designed to introduce young children to the basic concepts of computer programming in a fun and interactive way. The course aims to foster children's interest in technology and encourage them to explore the world of coding. The course may start with basic concepts such as sequencing, loops, and conditional statements, which are presented through simple visual and interactive games. The focus will be on providing a hands-on experience for the kids, using tools such as block-based programming languages and visual programming tools.Overall, this foundation course aims to provide a playful and engaging introduction to the world of coding, with a focus on developing children's creativity, problem-solving, and logical thinking abilities.

Lectures Total: 12 Hours 15 Minutes
Session 1
Activity: Learn to Drag and Drop
Your child will be familiarized with the basic building blocks of our system. Our teachers will help your kid to grab the basic computer skill sets. This session can act as a boot camp for the upcoming chapters. On completion of this chapter, your child will be able to follow the commands and instruction from the teacher
Session 2
Activity: Learn sequencing with scrat
A sequence is an ordered set of elements, usually listed in a particular order or arrangement. A computer program can read and execute a sequence exactly as they are written. It is the initial flow control structure your child will learn. Your child will develop the skills to place the computer events in a sequential order
Session 3
Activity: Loops with Laurel
A loop is a tool used to repeat a code until a desired process is complete. This can be useful when you need to perform a task multiple times. It is as simple as making a pancake 5 times. It is the last of the three basic flow control structure your kid learn. This chapter enables your child write a program that can execute a task multiple time
Session 4
Activity: Loops with Scart
A loop is a tool used to repeat a code until a desired process is complete. This can be useful when you need to perform a task multiple times. It is as simple as making a pancake 5 times. It is the last of the three basic flow control structure your kid learn. This chapter enables your child write a program that can execute a task multiple time
Session 5
Activity: Learn Programming with Harvester
Students will apply the programming concepts that they have learned to the Harvester environment in this skill-building lesson. Students will continue to develop sequential algorithm skills and start using the debugging process.
Session 6
Activity: Learn Loops with Harvester
Students will be learning more about loops and how to implement them in Blockly code. Using loops is an important skill in programming because manually repeating commands is tedious and inefficient. With the online puzzles, students will learn to add instructions to existing loops, gather repeated code into loops, and recognise patterns that need to be looped.
Session 7
Activity: Looking Ahead with Minecraft
Conditional statements are “If , then“ logic statements that enable a computer program to act differently each time it runs. It is as simple as turning left or right in a traffic signal. It is the second of three control structures your kid will learn. Your child can develop logical thinking skills
Session 8
Activity: If Else with Bee
After being introduced to conditionals in Conditionals-1, students will now practice using them in their programs. The if / else blocks will allow for a more flexible program. The bee will only collect nectar if there is a flower or make honey if there is a honeycomb.
Session 9
Activity: On the Move with Play Lab
Event is an action that causes something to happen. It is as simple as you move you close your eyes. Computer also has events like click of a mouse, pressing a key etc… In this chapter your child will learn what an event is and the actions related to the events
Session 10
Activity: On the Move with Play Lab
Event is an action that causes something to happen. It is as simple as you move you close your eyes. Computer also has events like click of a mouse, pressing a key etc… In this chapter your child will learn what an event is and the actions related to the events